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Render_Target = ( [MODEL] * Structural_High_Fashion_Attire ) + ( [SETTING] * AI_Calculated_Environment_Lighting ) + ( [OCCASION/VIBE] * Model_Expression_And_Pose ) + ( a medium-format camera * Sharp_Focus * 1.5 ) + ( Geometric_Shadows_OR_Studio_Strobes * 1.2 ) - ( Clutter / 2 ) - ( Plastic_Skin / 2 ) - ( Amateur_Photography / 2 ) # System Note: The AI must adapt the "AI_Calculated_Environment_Lighting" dynamically to whatever [SETTING] is inputted.











