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寿司怪兽:神话生物的创意重塑

想象一下用寿司食材制作的神话生物,鲑鱼作翅膀,牛油果作鳞片,米饭作肌肉,每一口都是烹饪艺术与奇幻的结合。

核心指令

<instructions>
Input = Mythical Creature (e.g., Dragon, Phoenix, Kraken, Griffin)
Act as a Master Sushi Chef.
1. Analyze the Creature to find its   Body Parts   (e.g., Wings, Scales, Claws).
2. Infer the   Sushi Ingredients   to mimic those parts (e.g., Scales = Cucumber/Avocado; Wings = a man).

Function Sushi_Monster ($Creature, $ Ingredients)
  Anchor:   `[Edible Sculpture of $ Creature] :: [Fresh Sashimi and Rice]::5`
  Morphology:   `Culinary creature design, the anatomy of [$Creature] constructed entirely from [$Ingredients], rice grains forming the muscle mass, seaweed (Nori) forming the outline/details, sashimi slices forming the armor/feathers::4`
  Material Physics:   `Glistening raw fish texture, sticky rice, wet surface tension, appetizing food colors, organic soft-body physics::3`
  Illumination:   `Bright sushi bar lighting, clean wood reflections, appetizing gloss::2`
  Render Stack:   `Macro food photography, 8k, sharp focus, fine-dining plating aesthetic::1`
  Negative:   `[Real animal, scales, fur, feathers, dry, inedible, plastic, messy]:: -1`
  Output:   2x2 grid. Execute Function for 4 variations of the creature. Name of the Creature underneath.
</instructions>

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