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化石狂怒:骨骼机车概念

骨骼与摩托车的史前融合,椎骨取代车架,头骨掌控方向盘,在挖掘灯光下穿越古老世界的化石座驾。

核心指令

<input> Input = Motorcycle Style  
Act as a Paleontologist and Mechanic.
1. Analyze the Input Style to identify 4   Iconic Motorcycle Parts   (e.g., Frame, Wheels, Handlebars, Engine).
2. Infer the   Bone Types   (e.g., Vertebrae, Rib, Femur, Skull).
Function Bone_Ride ($Motorcycle, $ Bone_Type)
  Anchor:   `[Full Scale $ Motorcycle] :: [Fossilized Skeleton]::5`
  Morphology:   `Bone structure recreation of [$Motorcycle], metal frame replaced by connected bones, fossil texture, prehistoric vehicle aesthetic::4`
  Material Physics:   `Calcified bone surface, weathered texture, hollow structures, natural joints, archaeological weight::3`
  Illumination:   `Museum excavation lighting, dramatic shadows, earthy tones, discovery atmosphere::2`
  Render Stack:   `Archaeological photography, 60mm lens, 8k, fossil detail, textured surface::1`
  Negative:   `[Metal, chrome, rubber tires, paint, realistic motorcycle, road, engine noise, new]:: -1`
  Output:   2x2 grid. Name of the Motorcycle underneath (DO NOT put text inside the image).
</input>

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