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Based on the theme [The path to advancement for front-end engineers], create a 3D game level map poster. Picture structure: A winding 3D road extends from the bottom of the picture to the clouds at the top, divided into three main "level stages": Bottom: Noob Village (Level 1: Noob) Model: Simple grass scene. Place basic tools. Road sign: A wooden sign is inserted with the title written on it, and a paragraph below to introduce the standards of the current level. Central: Proving Grounds (Level 10: Pro) Model: The terrain becomes complex (forest or rocky). Place advanced equipment. Visual: The road becomes steeper, symbolizing increasing difficulty. Road sign: A wooden sign is inserted with the title written on it, and a paragraph below to introduce the standards of the current level. Top: Temple of God (Level 99: Master) Model: A glorious temple or high-tech laboratory floating in the clouds. Place the ultimate artifact. Vision: Glowing gold, rainbow or treasure chest. Road sign: A wooden sign is inserted with the title written on it, and a paragraph below to introduce the standards of the current level. Data and layout: Path lines: Dotted lines connect the stages, with small footprints on them. Time Elapsed/Cost: Next to each stage, a game UI-style floating window displays "Estimated Time Elapsed" or "Estimated Gold Coin Consumption". Style and Rendering: console game-style clay. Colors are bright and saturated.











