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<simulation_type> PROCESS: Geometric Crystallization. MATRIX: Quartz/Silica. </simulation_type> <morphology_rules> Input: [UPLOADED_IMAGE] 1. HARD SURFACE: Remove all soft skin/cloth textures. 2. PLANAR FACES: Replace curves with flat, polished planes (ngons). 3. SHARPNESS: Edges must be razor sharp. </morphology_rules> <lighting_environment> A grey gradient background. The subject sits on a mirrored surface reflecting itself. Rainbow prisms visible in the reflection. </lighting_environment>











